Review - Monday 1st January 2007 - 12:00am

Rayman 3
Rayman 3

Rayman is at it again. There seems to be no limit of where Rayman will turn up. This is a good thing, too! If you dont know anything about Rayman, I suppose youve come to this review by accident. Rayman has been found previously on PCs, Playstation, Xbox, Game Cube and so forth. Now Rayman has truly gone mobile!



A brief synopsis is included, for those whove been living in a cave. Rayman is an odd sort of creature - head, body, hands and feet - all disconnected but somehow working together.



In Rayman 3 Rayman has been called to save the world - there are many enemies lurking around and Rayman has to dodge them and free his friends. Along the way, Rayman needs to collect all the lums (golden balls) and free his caged-friends in order to advance to the next level. Rayman can climb, run, jump, fly with his patented helicopter move, throw his fists and swing like Tarzan.



There are a total of 9 levels - and probably several hidden levels, etc. that I couldnt find (I do have a day job - I cant play games all day …). The developers included a nice feature - the current game is saved, so you can exit the game and pick-up where you left off later.



I played this game with the Nokia 3650 and I have to say that Gameloft did an outstanding job. The graphics are the best I have seen; the keyboard layout has been optimized for the 3650, making game play very easy. I actually found it hard to believe that this game was written in Java - the animations are smooth, the reaction time of the software is lighting fast. It



This is the game to show mobile gaming non-believers.

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